![]() It serves as mostly filler with no loot and gives way too many opportunities to be spawn or exit camped. The northwest spawn side (construction yard) is the exact opposite.The main plus is that it doesn't give too many opportunities for exit camping and is relatively close to extraction. If it's a two man, you're 90% dead as they can push you from two angles with you nowhere to go. If you get spawn camped near the tents, you're in trouble. There's almost always something to push up against, an angle to flank and a route to escape. It benefits from having a more rectangular shape which creates a multitude of angles. I've yet to find a fault with the mall itself. Interchange is fantastic and the best map in the game hands down.It would make more sense if the gym and pool were actually moved to the east wing and you could enter them from the outside. I like that the west wing has the hole in the wall, but it would be good to have something for symmetry on the other side.For example the fields running from the rock with two crates towards the resort. Large parts of it serve as filler and are underutilized.Weather station - provides too much overlook for camping in 3 directions. ![]()
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